There was HOURS worth of content to play with alot of maps, music, and scripting done. Just so you know the 2001/2002 builds of DNF were more than what was shown in that E3 trailer and it wasn't scripted gameplay either. It was an awesome idea for a 2001 trailer, but that's all it ever was. Whether that's the case here is something only Take Two and 3D Realms can answer.Originally posted by Doctor Go-Go: So yeah, just forget about what Duke Nukem Forever could have been. "You can get a complete breakdown of a relationship, where the publisher and the developer can't stand the sight of one another - but that's usually more of a personal thing," he said. Paul Jobling of Eutechnyx, though, said it's unusual to see things escalate to this point. Most developers I contacted deferred talking about tensions with publishers. Neither Take Two (TTWO: Research, Estimates) nor 3D Realms was willing to comment for this column. It's now a couple of years after they told people to start thinking about it." The last time anyone saw this game was in 2001. They accept it when id says the game will be done 'when it's done.' Take Two has been a little more frustrated with 3D Realms because they've taken quite a bit longer than most. "Publishers deal with the independent streak in these guys in different ways," said John Taylor, managing director and analyst for Arcadia Investment Corp. Aside from the money it earned on "Duke Nukem 3D", the developer also recently sold the rights to the "Max Payne" franchise directly to Take Two for "$45 million and kickers worth several million more," according to a March web posting by co-owner Scott Miller. Like id Software (developers of "Doom" and "Quake") and Valve Software (maker of "Half-Life"), it is financially solvent enough to not rely on publisher dollars to build a game. But 3D Realms can't shop the game to another publisher, no matter how frustrated it gets – despite Broussard's claims that "we'd find a new publisher so easily it isn't even funny."ģD Realms is one of gaming's development powerhouses. 3D Realms says it is fully funding the game, which takes away any leverage Take Two might normally have. Take Two believes that a five-year development cycle is more than enough time to complete a game – even one that changed its graphics engine mid-stream.īoth companies are caught in a nasty Catch-22, though. As a result, its employees religiously recite the mantra "when it's done" when asked in various forums when the game will be released. 3D Realms knows it has high expectations to live up to. The issue seems to be the age-old one of art vs. The animosity has since gone back underground, though the ill will likely hasn't. We don't want Take Two saying stupid **** things in public, for the sole purposes of helping their stock." Later that same day, Broussard wrote "All we want to do is keep quite, work on the game, and emerge later and show you what we're working on. If you don't read Internet shorthand, "imo" means "in my opinion". George Broussard, co-owner of 3D Realms, fired back later that day on the message boards of Shacknews, one of the larger gaming community and news sites, suggesting "Take Two needs to SUYF imo." Right now, we're just hopeful that will finish it." Last month, Take Two CEO Jeff Lapin told analysts in a quarterly conference call "we're in a wait and see mode at this point. In February, Take Two announced plans to take a $5.5 million write-down on their earnings due to the game's "extended development time". And there's no telling where – or when - it might end.Īt issue is "Duke Nukem Forever", the franchise's long-in-development latest installment. For the past several months, the publisher of blockbuster titles such as "Grand Theft Auto" and the developer of the wildly popular "Duke Nukem" franchise have been taking increasingly hostile public shots at each other. We're in the midst of one of those fights these days, with Take Two Interactive and 3D Realms sharing the pugilistic spotlight. ![]() Occasionally, though, the hostilities boil over – and the resulting public spectacle becomes a titanic battle of egos. But that animosity is usually kept fairly quiet, at least until the game has been released. NEW YORK (CNN/Money) - The relationship between publishers and game developers can sometimes be a rocky one. Game developer and publisher wage a very public battle of egos. You suck! No YOU suck! (from CNN Money, of all places: )ĭNF Makers at 3D Realms and Publisher Take-2 Interactive starting the urinating contest.
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